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Viral Infestation (Reverse Cto) Details

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Viral Infestation (Reverse Cto) Details

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Submitted by:Traditional on 12/31/2005
Held:Not Yet
Typical Duration:120
Skills Required:Physical, Mental, Creative
Time Frame:Night
Work as:Team
Equipment Needs:Light
DescriptionAttempt to infect your enemy's base.
BasicsIn this version of Capture the Objective, your goal is to plant your viral markers near the enemy base and steal their flag without being caught.
Why is this something we want to do?It's a variant on the beloved game Capture the Flag.
Variations:None Submitted
Preparations:Play area should be selected to minimize hazards. In particular, each team's base should be in a clear area. We also need to mark areas with known hazards (thorns, fences, etc) as out of bounds.
Equipment List:Each team will need a number of viral markers, probably 40. These should by three dimensional and at least 2 on a side and a way to mark their base, typically a flag.
Participant Instructions:

How do we win?

Teams score points based on placing their infestation markers in their opponent's base.

  • Each viral marker within 50' of an opponent's base scores 10 points.
  • Each of another team's markers in possession of one of your team members is worth 5 points. This includes both markers taken when capturing someone and any marker which is discovered after being placed.
  • Stealing an opponent's flag is worth 50 points.

The team with the most points wins.


  1. Have fun. It's a game and it's meant to be fun. Arguing is about as fun as aardvark imitation.
  2. Each team is assigned an area and chooses a base within their area; the base should be a named site, like Cow Camp or Indianwood. Teams must dispatch at least one person to their base to place their team's flag.
  3. Roads between areas are neutral territory.
  4. Teams attempt to place their viral markers within 50' of their opponents' bases. Only one marker can be placed by each person at a time. Example: if Bill and Todd make their way to another team's base, they can place only one marker each before they have to go back to neutral territory.
  5. Players in enemy territory can be captured by tagging them. They have to turn over a viral marker, then return to their base.
  6. The game ends after two hours or when no team has their own flag (a viral outbreak). Players will have to travel to bases to reveal where they've hidden markers and score if they are still there.
Mitigated Risk:IIIE (Details)
Reviewed Date:2021-09-01
Reviewer:Steve Donohue