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Ultimate Frisbee

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Winter Camp / Planning / Ultimate Frisbee

Ultimate Frisbee

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Submitted by:Traditional on or sooner
Held:15Times (X, XI, XII, XIII, XXVII, XXVIII, XXIX, XXXVIII, XXXIX, XXXVIII, XXXIX, XXXVIII, XXXIX, XXXVIII, XXXIX)
Skills Required:Physical
Difficulty:Average
Location:Outdoors
Time Frame:Day
Work as:Team
Equipment Needs:Light
Basics:Similiar to football. Teams try to pass the frisbee to a teammate behind the enemy goal. The rules are simple. If you throw it and it isn't caught the other team picks it up where it lands. You have to stop within 3 steps of catching and you can't move if you've got it. Throwers must be given enough space to throw and must throw inside five seconds.
Why is this Fun?Throwing a frisbee is usually fun.
Variations:In the MTv version, we borrow from Rock & Jock sports and have slight looser rules for the jocks (for instance, they can take 4 steps with the frisbee not 3) to simulate their superior athletic skills. There would, of course, be special scoring areas marked by circles stood in by either the thrower or receiver.

TechTV version. Rip off their Game review shows for high tech ultimate. Played at night with an electric frisbee and special play zones marked on the ground that provide "powerups" to those catching in them. Powerups would mostly grant rule changes (probably temporarily, but could also include teleporters, respawners and all manner of First Person Shooter toys. Maybe even "Multi-ball" Probably the powerup would be random. There might also be "targets" which if struck and the frisbee caught would grant abilities or points.
Equipment List:None Submitted