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The Big Trade

The most successful chapter event in the history of the Order of the Arrow

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Winter Camp / Planning / The Big Trade

The Big Trade

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Submitted by:Traditional on or sooner
Held:Not Yet
Skills Required:Mental, Social
Time Frame:Unimportant
Work as:Individual
Equipment Needs:Moderate
Basics:Each one who comes to camp must bring a lot of some small thing, like a bead or a shell. The names of all the things are put on lots and the things are put in a big bag.Each one who comes to camp must draw from the list of things. The bag is then split so that each one who plays has some things. The goal of the game is to trade your things for the things on your lot. At the same time, you want to not let the rest of those who play reach this goal. There would be no rules, save that you could not steal things and could not give things for free -- you need not trade for things in the game, but you have to trade. You could get cash, food, work, lots of things, but you would have to get some thing for your things.
Variations:You could try to not have the things you got in the lot, but that might not be hard.You could play to try to get one of each thing.You could play to get one of each thing which then led you to a new game. (The things could be chess parts or some game piece that let you play once you had a whole set).
Equipment List:None Submitted