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2021 Activity Details

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2021 Activity Details

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Orientation

Description: Explain camp to the new and remind the old of the rules.
Preparation: We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand.
Basics: Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster.
Equipment: None Available

Cross-Country Golf

Description: The Winter Camp classic par 62 hole
Preparation: Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary.
Basics: Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area.
Instructions:
  1. The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
  2. If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
  3. Most other rules are the same as reqular golf.
Equipment: Golf Balls
Golf Clubs
Tees
Golf Bag

Time Capsule Opening

Description: We open the time capsule and examine/discuss the contents.
Preparation: The capsule should be retrieved during set-up day. Tables where the contents will be displayed should be covered and those retrieving things need to pay attention in case something has become dangerous.
Basics: Everyone is gathered and we need to not crowd too much. Those emptying the castle should describe what's coming out and pass it around if desired before we lay the best things on a table. Some things are returned to their owners.
Instructions: Enjoy yourself.
Equipment: We need tools to open the capsule and possibly make repairs if it has been damaged.

Blind Hike

Description: Destination Unknown
Preparation: Destinations should be selected to ensure they can be reached safely without creating needless risk.
Basics: Members don blindfolds for this annual Handicapped Awareness experience. All members are blindfolded.
Instructions:
  • Hike cautiously
  • Pay attention to your other senses.
  • Don't remove your blindfold unless there's an emergency
Equipment: Blindfolds

Blind Hike

Description: Destination Unknown
Preparation: Destinations should be selected to ensure they can be reached safely without creating needless risk.
Basics: Members don blindfolds for this annual Handicapped Awareness experience. All members are blindfolded.
Instructions:
  • Hike cautiously
  • Pay attention to your other senses.
  • Don't remove your blindfold unless there's an emergency
Equipment: Blindfolds

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Viral Infestation (Reverse Cto)

Description: Attempt to infect your enemy's base.
Preparation: Play area should be selected to minimize hazards. In particular, each team's base should be in a clear area. We also need to mark areas with known hazards (thorns, fences, etc) as out of bounds.
Basics: In this version of Capture the Objective, your goal is to plant your viral markers near the enemy base and steal their flag without being caught.
Instructions:

How do we win?

Teams score points based on placing their infestation markers in their opponent's base.

  • Each viral marker within 50' of an opponent's base scores 10 points.
  • Each of another team's markers in possession of one of your team members is worth 5 points. This includes both markers taken when capturing someone and any marker which is discovered after being placed.
  • Stealing an opponent's flag is worth 50 points.

The team with the most points wins.

Rules

  1. Have fun. It's a game and it's meant to be fun. Arguing is about as fun as aardvark imitation.
  2. Each team is assigned an area and chooses a base within their area; the base should be a named site, like Cow Camp or Indianwood. Teams must dispatch at least one person to their base to place their team's flag.
  3. Roads between areas are neutral territory.
  4. Teams attempt to place their viral markers within 50' of their opponents' bases. Only one marker can be placed by each person at a time. Example: if Bill and Todd make their way to another team's base, they can place only one marker each before they have to go back to neutral territory.
  5. Players in enemy territory can be captured by tagging them. They have to turn over a viral marker, then return to their base.
  6. The game ends after two hours or when no team has their own flag (a viral outbreak). Players will have to travel to bases to reveal where they've hidden markers and score if they are still there.
Equipment: Each team will need a number of viral markers, probably 40. These should by three dimensional and at least 2 on a side and a way to mark their base, typically a flag.

Game Festival

Description: We make space and time available to play a variety of tabletop board and role-playing games.
Basics: Various games, no real structure
Equipment: Boardgames
RPG Rulebooks

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

4-Way Volleyball

Description: 2 Nets criss-cross creating a nice X. One team is in each side and the game is played much like volleyball
Preparation: Prior to the nets erection, the field should be inspected for hazards like holes or rocks which could result in injuries. If the field can't be cleared, then a different location should be selected.
Basics: Mostly plays just like volleyball
Instructions:
  1. There are four teams instead of two, and two nets are placed across each other to form an X
  2. Scoring starts at 0 and teams get a point every time they make a mistake
  3. Score fifteen points and you're out
  4. Dead courts (areas left vacant by a team being eliminated) are out of bounds
  5. Service is by the team counter-clockwise from the team making the error
  6. We rotate courts any time any team reaches a score divisible evenly by four
  7. If there are only two teams left, they must move to diagonally opposite courts (the Haubenstricker amendment).
Equipment: Nets
Volleyball
Stakes
Hammer
Rope

Plaque Hike

Description: Visit a variety of memorial locations where we know the people who the site is dedicated.
Preparation: Need to plot out which of the 42 known plaques we'll visit, determine a route, and identify who will lead the discussion at each location.
Basics: We visit a number of plaques in camp and hold a brief conversation about the person; where possible, the discussion is led by someone with personal knowledge of the subject.
Equipment: None Available

Robot Maze

Description: There are enough inexpensive kits and technical expertise that it seems like we could build a robot or two and race them through a maze. If we can only manage one, maybe we could have different teams each do their own programming to see who could traverse the maze faster with the same piece of hardware.
Basics: We find or create kits which we then bring to camp and assemble, then code to attempt to solve a maze as quickly as possible.
Equipment: Robot kits and a maze.

Caveman Dinner

Description: Lights out, then eat the food using your hands. Communicate without words.
Preparation: Once cooked, food is placed in pots and taken outside for some cooling prior to eating. Food is served to individual campers using tongs; once it's on their plate, they eat it using their hands. Sometimes we leave the lights on until everyone is served, it depends on ambient light.
Basics: Lights out, then eat the food using your hands. Communicate without words. Food is meant to be eaten, not used to make a mess.
Equipment: candles

Feature Film

Description: We watch a movie. Typically we pick one which is related to the weekly theme.
Preparation: Need to pick a movie which is age-appropriate (typically G or PG) and related to the theme.
Basics: Be mostly quiet and enjoy the movie. Eat appropriate snacks. Don't throw snacks.
Equipment: Sheet/Screen
Projector
Sound System
Player
Movie

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Violent Vocabulary

Description: Throw darts at the letterboard and then use the letters to form words. Longer words are worth more points.
Preparation: Dart board must be built and then placed in an area where errant darts will not pose a threat to people.
Basics: Throw darts at letter.
Instructions: Throw darts and collect letters. Try to make sure you get some vowels.
Equipment: Darts, letterboards

Knot-Tying Race

Description: Who can tie knots for a purpose the fastest?
Preparation: Ropes will have to be readied along with a load for tying. Diagrams of unusual and really unusual knots will need to be available during the week, possibly just diagrams, but maybe on a knot board.
Basics: Competitors try to tie the seven basic knots of Scouting
Instructions:
  • 3 rounds of knot tying relay (1 hour scheduled for event)
  • Location will be along the edge of the Jack Lord Field
  • 1st round std scout knots. No instruction provided
  • 2nd round unusual knots. Samples and instructions will be posted at beginning of camp.
  • 3rd round really unusual knots.Diagrams and instructions will be provided w/ 15 min. practice period before this round.
  • For the third round, each team will select a knot that each team must use.
Equipment: Rope, whipping cord

Remote Orienteering

Description: Team is split in half. Half are Field Operatives and the other half are Control. Control has a map to several location and must explain where to go next to the field operatives without using the names of directions.
Preparation: Need to create a set of points for the teams to be guided to which is relatively equally challenging for all teams.
Basics: Team is split with half the team at home base (control) having a map to a specific location. They communicate with the other half of the team (field ops) to direct them to the destination. At the destination is a map to direct the other half of the team (now field ops) to a final destination. Control can provide instructions but must not name a cardinal direction, bearing, or actual name of the building or geographical feature. Can use generic terms such as hill, building, stream, road, etc. Field ops answers with a yes/no.
Equipment: Clues
Reliable communication between teams
Compasses

Free Afternoon

Description: Free time for an entire afternoon
Basics: None Available
Equipment: None Available

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Casino Night

Description: Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond).
Basics: Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke.
Equipment: Table Layouts
chips
cards
roulette wheel
deck shoes
plenty of dealers.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Artificial Intelligence Drawing

Description: Teams are formed and given a subject to draw. One person does not know and tries to watch the others to make a similar drawing. The goal is to not be identified as the fake.
Basics: Some players know what to draw and others fake it. Fooling people about which you are is the game.
Instructions:
  • All players are given an envelope with a slip that either has a prompt to draw or says AI (or is left blank). Then a piece of paper will be given to the group with a vague category (for example prompt: pizza, category: food).
  • Each player gets one minute to draw their prompt after which it moves onto the next person around the table going clockwise (or another pattern depending on how people are set up).
  • After everyone gets two turns to draw then they vote on who the AI is. After the vote the AI reveals themself and guesses at what the prompt was.
  • The goal for the AI is to be able to not be detected and to discover the prompt at the same time. Everyone else should be careful to look out for suspicious drawings, while drawing in a way that is vague enough that the AI doesn't understand, but other people with the prompt will see that you know.
  • If points are being kept, then everyone who correctly voted on the fake gets a point, the AI loses a point if found by a majority vote, but gains a point if they accurately guess the prompt.
Equipment: Envelopes with cards and images.

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available